After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Fixed some backend problems with the SDA Injured Dialogue. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Created an optional patch for the Lustmord Armor mod. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - An ability is now added when the player first enters into a romance with Serana. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion That new bug has now hopefully been fixed. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Serana comments on each of the vanilla home locations, via her radiant dialogue. Over 160+ new lines! - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Reduced randomness of gift-giving item pool. Over 100 lines of new dialogue! The Romance Update is here! - Minor subtitle tweaks for the Sorine scene triggers. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Fixed a possible issue for some users with the Companions commentary. It's been improved on the technical level as well so there should be fewer bugs with it. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Added in delays for radiant love greets/dialogue/commentary. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. (Feature based on code by Followers as Companions by Ishara Meradin). Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). - Added in random idle yawns for Serana. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. (It's easier to manage compared to four separate mod pages). Serana asks to go on a date after confessing her love to the Dragonborn . - Changed the existing conditions for existing dialogue to make more sense. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. Serana will also be able to travel beside you, should you ask her to do that. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. *woot woot! If Serana isn't close to you yet, you won't hear any MQ commentary at all. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. Why? - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - While drinking (if in third person) the player will now also play the appropriate drinking animations. LL version still to come. - Fixed xEdit script property Warning Message (was previously harmless though). This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Just make sure you talk with her while in that same room, with that bed already rented. More to come. - A new romance mini-quest for players who have chosen to elope with Serana. Big Update! A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Cure Dialogue Rewrite + Expansion. (Full release TBD on Apple Music/Spotify/other streaming services). The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. - A whole lot more subtitle fixes. - Serana commentary convos on Dawnguard members (Hunter side). Serana will only give gifts within towns/cities. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. You must first get permission from me before you can modify, use, or alter my files for public use. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. - Added AlternateVoice flags to dialogue which was previously missing it. The revoice is now effectively 100% complete! - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Added one line to "What's on Your Mind?" There are different dialogue options so the player can role-play this in different ways. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. Will perhaps get to Volkihar Clan commentary later. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. NOTE: This dialogue really is just for a role-play purpose. // Serana Dialogue Add-On Video unavailable Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. - Serana will now be able to give you gifts too! Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Serana will break up with you if she finds out you are already married. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - New romance content towards the earlier parts of Serana's romance plotline. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Serana can now wear whatever you want her to wear! Hey everyone! - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. However, it is still fickle and doesn't always remain off. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. This mod is opted-in to receive Donation Points. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - New trading dialogue. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Includes both some radiant and story-driven conversations. The revoice is completed. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. dialogue this mod has, so that it's less spammy. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Patch update by Noodle Bowl. - Removed GetDistance requirement from radiant lovemaking dialogue. [Content Additions] (350+ Total New Lines in this Update!). - Initial patch release. Fixes to some scripts for the Companions commentary. Nearly 300 new voice lines. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - Revamped Drinking Buddies code from the ground-up. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - College of Winterhold general location awareness and commentary. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. She will say yes or no depending on whether she's good with it or not. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Extensive follower commentary and quest awareness for each of the following quests. If you are on Xbox, only the latter method is available to you. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - Redone Lustmord armor dialogue patch. Kindred Judgment+Touching the Sky Revoice. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - (SSE Only) Repackaged BSA. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. (This incorporates the Serana Hood Fix mod, along with modifications by me). The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - A Serana gift-giving feature, which different responses for her depending on the type of gift. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear).