Hi, created an account for this just in case anyone might have solved this issue. Enabling this setting will make the game apply SSAO at the same resolution the game is rendering at. - Tinkering with the resolution scaling setting. It is most noticeable on dirt roads and other surfaces not covered in vegetation. Home; About us; visalia unified lunch menu. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. Changing this option requires the game to be restarted. Turn this setting down to high or medium to see improved performance without affecting how the game looks too dramatically. Turn this down first after messing with the hogs listed in the first section of this guide. RTX 3090, Ryzen 5800X, 32GB RAM, 2TB SSD, proper airflow and all, Odyssey G7 1440p monitor. I want to play it again on a 3080 FE 3900x setup, but I have a stupid data cap. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. The scarier part is I'm wondering if it's graphics artifacting. It has an enormous effect on frame rates at higher settings. JavaScript is disabled. RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. 17.4k. That wraps up our overview of the Red Dead Redemption 2 PC settings. wanted to make this as a guide but I've no idea how to put an image for a guide so I'll just put it here as a post that will collect dust in depths of forum. Managed to have a really enjoyable experience. The main form of AA that you need to use in RDR2 is TAA because the game was developed and tested with it always present. This is especially noticeable when running through the jungles of Guarma. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. Finally, we have Near Volumetric Resolution. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. First person to mention kids is usually a teenager, which we all know are just kids on drugs. The volumetric lighting simulation in the PC version is another of the big upgrades over consoles. Using ultra will greatly reduce performance for something you may never see while playing. Ive been floored by how gorgeous it is at 4K30 on my Xbox One X. Setting the option to 1.5 would result in the game being rendered at 2560x1440p and downscaled to 1080p. Thatll do it for the settings. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. Press question mark to learn the rest of the keyboard shortcuts. Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Refer to our guide on the topic for a detailed look at which API to go with. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. None have worked for me. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. For a better experience, please enable JavaScript in your browser before proceeding. Close Reflection MSAA /Off and then get water physics to half or 3 bars. For those monsters that use this, it has no visible affect on performance. I'm extremely excited to replay in first person only after getting a new CPU (probably 5800x) and a 3080. The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. It also applies to virtually every other object in the game. We recommend Medium or Low for most players unless you are going for image quality above all else, or are happy playing at 30fps (or worse). Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. Genshin Impact Leaks Reveal that New BIS Tartaglia and Dehya Artifacts Are Coming Soon, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, Red Dead Redemption 2 PC Performance Guide. First, lets start with the API. They are, however, oceans apart in some cases concerning performance. It will be greyed out if only one display is connected. Others should opt for Medium for the best balance between image quality and performance. Moving to High is not worth the slight performance penalty. Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. It was common knowledge that the PC version had dramatic improvements even compared to the 1X. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. Putting this setting to Ultra will cripple performance, and honestly, the much more manageable Medium option doesnt look all that different. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. Safe to keep around High-Ultra for mid-range cards. That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. Red Dead Redemption 2 (RDR2) vs. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. As a rule, the higher the resolution you scale up from, the better the final product will look. This toggle will control how detailed the simulation of things like water ripples will appear in-game. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. My dyslexic ass set it to High and Far to Medium. The visuals just falls apart without AA. Finally, when in-game, increase RDR2's resolution to the one indicated by the DSR multiplier. High will only free up a frame from Ultra, so this is a safe setting to max. Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. - Uninstalling and reinstalling graphics drivers using DDU, properly. It's a little underwhelming performance-wise on a 2080. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). For more guides and content on the game, check out our RDR2 hub page. You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. Particle Lighting: works in tandem with Particle Quality. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. This setting determines the accuracy of the Global Illumination simulation. Seems that after the updates this might not be as accurate anymore but only by a little. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. rdr2 tree tessellation on vs off - idearly.net Medium offers solid visuals that are not too far off from High/Ultra, allowing you to push the grass distance beyond 75% without sacrificing too many frames or muddying the visuals of grass near you. 4445 n 36th st, phoenix, az 85018. ct classic plates benefits; With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. rdr2 tree tessellation on vs off Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. Set this to Medium, and only increase it if you have all the other settings you prefer configured as you prefer, and there is headroom to boot. Using High or Ultra looks amazing at high resolutions, but the performance hit is brutal. Try and keep this no lower than Medium, but High should be fine. Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). Tree Tessellation: off If you still don't get 60 fps in wild or get below 45 fps in villages then lower far shadows, reflections, volumetric lighting, soft shadows, parallax occlusion mapping quality, grass level of detail, and far volumetric resolution by one. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. My new 3090 should come today, and RDR2 is the first game I'm going to try after I put it inside the case. All trademarks are property of their respective owners in the US and other countries. Home; About Us; PHOTO GALLERY; Video Library; Popular Posts; Knanaya Association of North America Uncategorized Skip to content. This setting applies Multisample Anti-Aliasing to items rendered in reflections. moineau signification spirituelle. If youd like a more nuanced look, check out our compatriots at Game-Debate, whose article I used to cross-reference my own findings. Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. We recommend leaving this setting off and using TAA instead. For windowed and borderless window modes, the game defaults to your Windows desktop refresh rate. Red Dead Redemption 2 PC graphics settings guide | Shacknews Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. This setting determines how the VSync setting operates. Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. Not many people seem to be aware of the performance cost that tree tessellation inflicts. If youd rather strong-arm it, set this to Medium to get Water Physics under control. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. Chris Jarrard posted a new article, Red Dead Redemption 2 PC graphics settings guide, Unfinished Business Exotic quest - Destiny 2, How to get Polymorphic Shellcodes - Destiny 2, Lightfall Triumphs for Virtual Fighter Title - Destiny 2, Red Dead Redemption 2 PC graphics settings guide. Ultra isnt too hard on frames though, if you have the VRAM to support it. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. We recommend 16X for high-end PCs and either 8X or 4X if you need just a little bit more performance (1 to 2%). This setting determines the number of particle effects and quality. Try and keep this no lower than Medium, but High should be fine. For Nvidia graphics card users, the Nvidia control panel is an extremely valuable tool for maximizing performance. The higher the setting, the farther away the textures will appear to be full resolution. RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. Users can force the game to output to their display at a specific refresh rate. High does offer sharper, more detailed reflections, but almost all the water in the game has ripples on the surface or is fast-moving (in rivers, etc), so spotting the difference takes a lot of focus and using High isnt worth the performance hit. Ultra and High have no massive visual difference, and Medium shadows are not shabby. Higher settings will offer a better simulation with more accurate light scattering and shadow casting. I suspect the higher settings weren't as thoroughly tested as the console equivalent settings. scholarships for students with learning disabilities 2021 The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well.