Happens before the modification of the state history. Note: Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Normally, the values of its properties are automatically managed by their associated Settings dialog control. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. The SugarCUBE Ultra is a higher performance replacement for the Quad. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. The parser instance that generated the macro call. Thats a twofold issue: getting your function in-scope and waiting until your element is attached to the page. This is chiefly intended for use by add-ons/libraries. Note: All changes within this version are breaking changes that you must address immediately. See the :passagedisplay event for its replacement. Call this only after populating the dialog with content. When a saved story is loaded, the state loaded from the save replaces the current state. Extract the archive to a safe location on your computer and make note of the path to it. Happens before the rendering of the incoming passage. Note: The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). UI bar special passages update. You could make using the
element work by attaching Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Returns whether the track is currently unavailable for playback. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Concatenates one or more members to the end of the base array and returns the result as a new array. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Selects all internal link elements within the passage elemente.g., passage and macro links. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. In Canada, Essential Audio Corp. is configured to do basic repairs, but for more complicated fixes, the unit is sent to SweetVinyl's home base in California. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Story variables are a part of the story history and exist for the lifetime of a playthrough session. The variable watch panel may be toggled via the Watch button. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. If no conditional expression is given, it is equivalent to specifying true. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. Gets or sets the track's volume mute state (default: false). Pease, do not take your players' bandwidth and data usage lightly. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Note: In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. See the Engine API docs for more information. If no passages are found and default text is specified, it will be used instead. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Creates a cycling link, used to modify the value of the variable with the given name. The API automatically calls this method at startup, so you should never need to call this method manually. Once you know the code structure you can mod any stats here are a. few examples: SugarCube.State.variables.mc.money+=10000. For example: Warning: They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Note: I now switched to self-hosted html5 video. 3 comments mandrasch commented on Jun 6, 2015 th0ma5w added the enhancement Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. You should virtually never need to use the verbatim HTML markup. Passage start. Warning: The DOM macros do have a limitation that you should familiarize yourself with. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Used to replace SugarCube's default UI. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. And for some reason I keep getting an Uncaught Reference Error: setup is not defined. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Returns the number of times that the given member was found within the array, starting the search at position. Returns the value associated with the specified key from the story metadata store. See the :passagestart event for its replacement. Note: Well occasionally send you account related emails. Those that do not bundle SugarCube v2: Only the older Twine2.0 series. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Registers the passage as an audio passage. Deprecated: Returns the total number of available slots. Note: You can use custom style markup or HTML to create the elements, and then target them with a query selector. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. A function, which causes the autosave to be updated for each passage where its return value is truthy. See the .includesAll() method for its replacement. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. It has always been required that the call happen during story initialization, the only change is the throwing of the error. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. Returns the given number clamped to the specified bounds. Engine API. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. Warning: Returns whether there are any filled slots. See the. The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. sugar cube. noun. : a small cube of sugar that is put in coffee or tea to make it sweet. State.has() does not check expired moments. sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. So thank you for taking the time to help beginners get the hang of both Sugarcube and Twee. sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. The Share dialog only displays linksspecifically, anything that creates an anchor element (). Note: Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. When choosing a format, SugarCube is hard to go wrong with. Returns a reference to the current AudioRunner instance for chaining. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining < > macros with DOM macros. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. You may have Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Periods of ellipsis () signify data that is generated at compile time. Returns a reference to the current jQuery object for chaining. Powered by Discourse, best viewed with JavaScript enabled, Function not defined message error [SugarCube]. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. The line continuation markup performs a similar function, though in a slightly different way. See Story API for more information. Deprecated: Note: Does not modify the original. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Twine2: Not special. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. Does not modify the original. Hides the loading screen, if no other locks exist. :), Unfortunately it does not work with the sugarcube format, the error message is: "place is not defined". Shorthand for jQuery's .on() method applied to the audio element. SugarCube is designed for that too, but at least meets you halfway if you want a combat system or an inventory or resource management or random loot. The IFID (Interactive Fiction IDentifier) of the story, if any. Warning: Note: If necessary, however, you may manually change their valuesn.b. Returns a reference to the current AudioRunner instance for chaining. Warning: Returns whether any moments with the given title exist within the extended past history (expired + past). Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Warning: When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. Otherwise ping me on Twitter or something. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. For example: If you run the above, you'll see $x is 0. Returns a reference to the current AudioRunner instance for chaining. Completely removes the UI bar and all of its associated styles and event handlers. The glass appears (with the arrow cursor) and moves far from the image limits. The function is invoked each time the .processText() method is called. All changes within this version are elective changes that you may address at your leisure. Note: Load and integrate external CSS stylesheets. Passage init. represents whitespace that will be removed, represents line breaks). Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. See Localization for more information. To enable test mode from the story editor/map screen while starting at a specific passage, hover over a passage and select the menu item. Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. Returns a reference to the current AudioTrack instance for chaining. A text replacement markup. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Executes its contents if the given conditional expression evaluates to true. Returns whether the history + Added Quick Play Mix which uses the Current Playing Track to generate a mix even if SugarCube is disabled, if the client isn't playing it will also start playing. If you want to change the font or color, then you'll need to change the styling of the macro-type class. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Opens the dialog. May eat line-breaks in certain situations. Returns whether the autosave is available and ready. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. I've added two new files to support Sugarcube. Twine1/Twee: Required. It must contain, at least, an element with the ID passages that will be the main passage display area. Non-generic object types (a.k.a. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Creates a link that navigates forward to a previously visited passage. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Closes the dialog. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. Does not modify the original. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Returns the current state of the engine ("idle", "playing", "rendering"). Returns whether any moments with the given title exist within the past in-play history (past only). Note: Used to populate the authorial byline area in the UI bar (element ID: story-author). See: This is not an exhaustive list. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. Warning: Already on GitHub? SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. To add watches for all current variables, click the button. See the HTML and CSS docs for more information. This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. active) and outgoing passages. See State API for more information. There are a few ways to resolve both parts. Caveat for Internet Explorer: SugarCube only supports IE 9. you'll need to call the Setting.save() after having done so. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Please specify version and format if asking for help, or apply optional tags above: Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). This macro has been deprecated and should no longer be used. Executes its contents and prepends the output to the contents of the selected element(s). Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Note (Twine2): Warning: The equivalent SugarCube code to achieve a similar result would be: Note: Returns the number of moments within the past in-play history (past only). If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Randomly removes the given number of members from the base array and returns the removed members as a new array. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. See Also: Returns the AudioTrack instance with the given track ID, or null on failure. Creates a link that undoes past moments within the story history. If the time() story function is undefined, then you are not using SugarCube 2. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. See Config API for more information. Registers the passage as <> macro definitions, which are loaded during startup. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. sugarcube is not defined Home Curation Policy Privacy Policy Sets the selected tracks' volume level (default: 1). Prepares the dialog for use and returns a reference to its content area. Registers the passage as an initialization passage. Create a new passage, which will only be used as a media passageone per media source. Note: Note: See: In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. postdisplay tasks have been deprecated and should no longer be used. Unfortunately, this means that the two objects are incompatible. The DOM ID of the passage, created from the slugified passage title. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Wikifies the given content source(s) and appends the result to the target element(s). To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. Upon a successful match, the matching case will have its contents executed. Gets or sets the track's current time in seconds. Returns the number of currently registered on-load handlers. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. First, the CSS, JavaScript, and Widget sections are processed. Chrome just open the game, press F12 and go to the console where you can. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Returns whether a playlist with the given list ID exists. Note: Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Sets story $variables and temporary _variables based on the given expression. What I want to do with those images is explained in the following links: How To Create an Image Magnifier Glass (w3schools.com), How To Create a Tab Image Gallery (w3schools.com). SugarCube 1.x Macro Library. Note: Note: I'll try to clean up the code some. Note: Note: Deprecated: It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. If you want the actual value, then instead of using the eval() function, you would use the :). Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Deletes the specified on-save handler, returning true if the handler existed or false if not. Used to populate the story's banner area in the UI bar (element ID: story-banner). For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Warning: The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. The template markup begins with a question mark (?) If you need them, then you'll need to keep them out of story variables. Note: Roughly equivalent to the :passagerender event. The player will not be prompted and all unsaved state will be lost. Error <